Monday, October 29, 2012

It's time... for plot!

Save me Obiwan Kenobe

How boring. Another save the princess, defeat the horrible villain, save the world plot. Throw that in the basket with all of the evil organizations and alien invasions. Sure it's fun and easy to understand but where is the lasting value? Who was I fighting in Halo again? The Combine, Helghast, Covenant? While different in origin and look, they are the same basic thing. A cheap and easy way to have an endless supply of drones for you to slaughter. Human enough to be familiar and alien enough to kill without guilt.

This is why gamers are thrilled with some new indie games busting onto the scene with remarkable success. Braid (steam), Limbo (steam), Fragile Dreams, or maybe even throw something like Analogue: A Hate Story (steam). They were not too radical in gameplay and really didn't forward the industry that much. Maybe they even took it a step back, to the days before it was a corporate ruled adventure. I'll admit, many of these ideas come from the amazing film, Indie Game The Movie


This image is from Reddit and the anime is Guilty Crown
This is a rather short entry but just thinking about games and their stories which got me thinking about how games have been so mass produced that games have no soul and even to the point where the breakout games get squashed in reviews for the things you can get over, like awkward controls or glitchy graphics. If a game is going to have a story I want it to be worth it and not just a cover for bad level flow. Humorous graphic.

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